Tuesday 29 November 2011

Unit three start

It's the start of a New Unit, and we have freedom to choose what we want to do, so there's no "I got '____'!" I have freedom that is only contrained to the specifications of the unit.

for this Unit, I have had a few Ideas, one Idea, involves animals, specifically- Canines, dogs, hearding dogs such as Border collies and German Shepards. why? because of their stare. Dogs in particular have a very powerful stare, wich the Border collie uses when it heards sheep (and sometimes children) they crouch down and stare, and I want to use that stare, makeing animals into 3D is not a challenge for me, organic shapes are easy, but I want to venture out of the organic 'zone' so I though of another idea; abandoned toys in 'unusual' areas like abandoned houses, street allyways or in front of an old disused fireplace, as I'm interested in the 'how did it get there' and 'what happened to the owner' aspect- the story aspect where the audience conclude their own story. the dog stare could be focusing on the toy, giving a 'why is it looking at that object? did the object belong to the dog's owner?' and typeing about this has given me a bit of insparation- a painted scene in my head.

anyway, without further blathering; here is what I have done in the two days of the course (not alot, but somethng)
Initial two ideas,  fox with a baby's rattle in it's mouth, just walking by and a odd-looking bin-bag on the curb.

a new Idea on this page, a dolls arm and hand peeking out of a 'toy's box and a similar idea with the fox and a rattle but replaced with a seagul- going to scrap that idea.

too ideas I am NOT happy with- good ideas at the time, but now I look at them and just feel.. 'meh' not interesting.

three ideas here; doll by the fireplace- as I told you before, a man looking over a bridge of unkown height and a dog (more specifically, My dog) looking at a shadowy figure

German Shepard Dog head. If I can carry my idea out, I was going to split the model into parts, the head and neck, the torso and tail and the legs for easier positioning. I can rig models, but not very well...

Thursday 24 November 2011

Presentation Post

Ami Weightman,Unit 2, Space

Monday 21 November 2011

Re-introduceing an old Sketch

Takeing Phil's advice, I thought to myself on how I could improve on my space, makeing it bigger, but I also thought;  "I can't do much in a box" so, I took the camera out of the basement and into a hall-way just beside it. though, now my question is; How do I get the walls to look seperate without bluring them together in a total mess?

the 'glow' in the bottom Left, is (going to be) from the Mushrooms which are said to glow. the rest is natural light.

Sunday 20 November 2011

Painting Progress

I'm nearing the end to this one. I added a little more texture on the rocks, moved the light source slightly and made it bigger


What can I say? this one needs the most work of the three.


I did actually textureize the mushrooms, though, looking at the white eating mushroom besides me (used for reference) there's not much in terms of detail. just very very thin lines...


Friday 18 November 2011

Chasm Digital Painting

The chasm from House on the Borderline. I'm debateing weather to put the Red glow that eminated from crags in the ground- or the House that was featured. I did try the glow- but it looked more like a murder scene. but- apart from dead center- I have no idea where to put the house. or weather I could 'hide' it somewhere, it peaking just over one of the mountain sides. In anycase- more work needs to be done to this as well as the two Shunned house paintings.

Sunday 13 November 2011

The start to my Trio of Landscape paintings

It was thanks to Photoshop Phil that I have made a decent start to one of three of my final images. It's not even half done yet. only glanceing up quickly, I can spot so many errors I can easially fix, and which I will fix.
I have also completed Unit 2, tutorial 2 of the Maya, but little has changed on the model, I will post when I have at least half finished tutorial three

Saturday 12 November 2011

On to the Next

OK, one Unit two MAYA tutorial down.. around eight more to go. my MAYA trouble seemed to have dissipated tonight, which is good news all round

Friday 11 November 2011

MAYA trouble

I have been haveing some trouble with Maya at the moment. sometimes, my UV maps of Maya totally dissapear, expecially if I double click, or just zoom in- I am faced with a grey, blank Grid.
the tutorials too, hare proveing a little problematic, only after my third attempt I was just able to veiw the whole of the tutorial, I'm not sure if it is just my internet connection or not.

but, with MAYA- and what I have learnt today, I am able to place together a MAYA scene of mushrooms in a basement;


At least the mushrooms are glowing... kindo of... like little street-lamps


Thursday 10 November 2011

More Sketches

Just one and a bit more sketches to try and reach a scene that looks good for the 'House on the Borderland' exert

I like this image. especially the over powering light source.. but I feel it's too over powering, it gives the image little perspective. but I didn't want to just leave it.

So, I combined it with this earlier image, though, as always- it needs a lot of work- but their only sketches- my brain on a platter. more will be refined later on.


Also

Maya, glorious Maya. I find this unit very daunting... and, I've only just started the tutorials, I hate to say, that two weeks ago Friday, I thought to my self 'I'll do the tutorial later' and then I became ill and forgot all about it, so it's mounted up, but- I have made a start... not far of a start, but one at least;

due to sleep deprivation, I was unable to do most of the first tutorial... but come friday night and saturday, I will catch up to, hopefully half of tutoral 3, if not at least the completeion of tutorial 2... that is my Maya goal

Unit 2, Space Assessment Re-write

I was told to change my assessment slightly, I thought it would be a good idea too, it was around 150 words, and I thought it would be good to 'trim the fat' a little bit:


This Assessment is going to explore the differences and similarities with the environment and scenes of James Cameron’s ‘AVATAR’ . using ‘AVATAR’s version of Earth and the fictional planet of Pandora. Using quotes and images from ‘Art of AVATAR’- Lisa Fitzpatrick, This Book contains lots of concept art of the environment, creature design and vehicle design, ‘James Cameron’s AVATAR, An Activist Survival Guide’- Maria Wilhelm & Dirk Matheson, this small book contains different aspects of the life on the fictional world of Pandora, and James Cameron’s AVATAR film (2009) looking at how the characters of the film interact with the environment as well as the creatures of said environment. This Assessment will look at the production, how and why the environment was chosen for the film.

So now, I'll only look at 'AVATAR' instead of comparing the film to the real world as I previously wanted to.

Wednesday 9 November 2011

pregress with the catch-up MAYA

as I need to complete my MAYA tasks- I thought I would try the poker-chip. it was rather successful... until I hit 'Render' then the Poker-chip went Dali:


I think I know what the problem is and I'll try and sort it.


After much work, I finally completed the Poker-chip


I did add my own flare- as usual... though, I forgot that the poker-chip's number colour was the same as the main colour, while the outside what white.






Front lighting now.. it didn't turn out how I expected though...
The three lighting scenes. I found these relativially easy.. as I did with all but ther rear lighting.

Above, the rear Lighting task and the two point lighting task.

More Maya catch up! different Blinns this time:

Chrome

Glass

Glow

Gold

Plastic

Silver

Ceramic
On the Bottle
not litterally...  I only completed a little of the bottle, since my Blinns kept vanishing and I couldn't get them back.

Fan Progress

I'm going to ask simon for help about the mystery of the vanishing Blinns, so for now progress of the Fan 

The completed Fan



I added this image because the rendered version 'de-smoothed' the fan




 Dice
the same problem with the fan... it 'de-smoothed' when I rendered it, no idea what the problem is.



I'm still at stuck on the bottle, the Blinns and Lamberts are still dissapering never to be returned again, I asked Simon, and he saidd it may be a glitch with the scene, everytime it happens, I'm back to square one with linking each effect to the other, going back over the same part of the tutorial again and again...

Tuesday 8 November 2011

two photoshop sketches

I drew these two quickly... none I really truly like... or can paint very well...


30 minutes...  and to me.. it looks like a fuzzy brain cavity with blue water and strange yellow slabs...... but what I TRIED to represent was a chasm leading to a 'red glow' (as described in the book exert) I still have no idea what to put on thoughs blank sand-stone walls... apart from hieroglyphics


I like this idea of having a very symmetrical foreground and less symmetrical mid and background, but as you can see- I use photos I took of Egyptian hieroglyphs instead of drawing them- granted this is a sketch, I think I'm going to find it hard to draw hieroglyphics when I do need to- as well as the Set(Seth) statues in the foreground (which I only drew one and Copy and pasted and flipped it. but to me... it looks flat.


Monday 7 November 2011

Life Drawing images- negative space

Quick Sketches of the life modle in different posissions


half an hour sketch of the negative spaces. I wasn't suppose to colour it....

Online Greenlight Reveiw

OGR[1]

Tuesday 1 November 2011

King Kong Reveiw

King Kong