Thursday, 22 December 2011

road sketches

Sounds boring? I'll make it not

the original image I couldn't upload before. I like this image because of the slanty angles and the simplicity- but that can also be it's downfall
a 'stright road' version of the above image- the sign should say the same thing...

two images here- one of an broken, opened suitcase that I then included in the lower image- also with a vending machine

Top: a different version of the last image, but only with the vending machine,
Bottom: a different thing altogether- looking out from a rocky arch way onto a road with a broken mannequin also looking out. I really like this idea- mainly because I'm absolutely terrified of mannequins, and so it'll be a whole other experience if I choose this as a final image.


Thursday, 15 December 2011

more, different sketches

the top image is just a long 'corridoor' of houses, each ideantical, each small. the bottom image is of a dream I had, where my local houses were situated on a cliff-side over looking a vally.

The top image is of an oil-pump, with a house behind and an arid land-scape, the bottom image is loking up a hill with ideantical houses bordering and at the top one non-identical house.
There was going to be a third image (that I will try to get up later) that would not upload.

Reviews Galore

The Innocents[1]

Picnic at Hanging Rock[1]

The Wicker Man[1]

Monday, 12 December 2011

Online Greenlight Report

Unit Three[1]

Sunday, 11 December 2011

More sketches

I'm finding it a little hard to produce sketches of buildings- but I am trying my hardest to make them at least a little interesting to look at.



The third image is as far into 'strange' as I will go, I'm not trying to force upon the viewer that what they are seeing is a strange place, but more suggest that the refection on the window is something that doesn't seem all too right, or even suspicious.

Friday, 9 December 2011

just some updates (mostly Maya)

Thirds rule in Maya

diagonal rule in Maya
Camera created last Friday and was used for the thirds and diagonal rules

two sketches, the bottom one if trying to figure out how I could incorporate a more Victorian design


Pirate's Cove complete
Everything that was done today- or at least completed. with the sketches, I'm bordering 'Steampunk' (Victorian design with a modern twist, usually involving pipes and clockwork) I'm not trying to make my two houses into steam punk houses, just give a hint that something is different.

Wednesday, 7 December 2011

Sketches and Late Life-drawing



I'm hopeing to include this somehow, but not as obvious as this image- somewhere where it's harder to spot.


And Tuesday's Life Drawing;


 Only one quick-sketch image was uploaded, the these was 'movement' and shade

Monday, 5 December 2011

Uncanny Robot

I know that this unit is about environment, but I can't help but look for the person inside this robot, it looks so human it's almost disturbing. This robot, ASIMO (Asi, Japanese for 'feet' mo short for motion), built by Honda and appered on the TV programme 'QI' Season 9, Episode 13. where I encounted him properly for the first time, though he is quite famous around the worl for his ability to walk like a person, which mechanically speaking is rather dificult.

Sunday, 4 December 2011

Different sketches

well, since this unit came off at a bad start, I've been thinking and thinking about what on earth I can do for an uncanny environment. An idea hit me Friday morning as I were looking at 'creepy' street/houses images on google search engine.  This Idea, may seem back at first, but I'm sure it will make some kind of impact. Windows. yes, windows. But not looking out of them (though that was an idea too- I thought it was a bit plain) so I though that I could veiw a closed window that reflects the background, I've not decided what background to do yet, but that's my idea. to have an almost unclear vission of what's reflected on the glass of the window



I'll have the window and maybe part of the building along with maybe bushes or shrubs/plants, make it sem 'nice' but the reflected image would make the veiwer feel otherwise.

Saturday, 3 December 2011

Unit 3 MAYA

I sped ahead as usual.. but then, I had to re-cap


I sped ahead in MAYA class, it was a mistake now, yes, but it was fun too. I revised this scene as you'll see in the last image


coin and jem shinyness before the 'revise'


Perl reflectivity before the 'revise' this also helped me think about what to do for my final MAYA/photoshop mix


the revise!
-removed chest and barrel texture
-changed gem colour, reduced the relfectivity
-changed pearl colour, changed reflectivity
Camera work